Roll 2026-1016:9
14 Most Satisfying Simulations (668 Balls Merged Into 7) 🌈
Bu çalışma hakkında
Photosensitivity: no full-screen flashes (measured frame by frame). Small patches under 3% of the screen flicker briefly while tiles, feathers and planks move fast: about 0:44–1:32, 5:04–5:19 and 8:37–9:03, plus the fast-counting number beside the picture.
Each sound is set off by something happening on screen (two balls merging, a tile landing, a column cracking), over a soft chord. No talking.
Each chapter shows its rule as the title on screen, then runs until the rule is finished. No cuts inside a chapter.
Chapter 1: small balls in seven colours drift in a round dish, 668 of them when the picture opens. Balls of different colours bounce apart; two balls of the same colour can merge into one bigger ball. The count falls from 668 pieces to 7, one big ball per colour, and the seven roll into a rainbow ring.
The number under each chapter title is the simulation's own count in that frame: pieces left, tiles landed, fragments settled, twigs, cups, stalks, ants in the bridge, feathers, slides made, stones set, columns cracked, lines drawn, planks and rings.
What is real and what is paced? The merging is not real physics: a touch between two balls of the same colour merges them only with a planned chance, and same colours gently pull towards each other, so the dish gets down to seven balls on time. In the other chapters every picture is drawn by the code, but the order and timing follow a timetable. The rose tiles are simple two-colour patterns, not photographs; the dolphin's stones follow the contour lines of its shape; the sliding puzzle is always solved in three sweeps, though not in the fewest moves; the basalt cracks, the tree rings, the nest and the ant bridge are simplified models, not real geology, climate or animal behaviour. The rules, the code and the sound are all original.
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